Timers that are toys. Ducks race, popcorn pops, a rocket lifts off. The child can touch each scene while the time runs, and play does not change the time.
The popcorn pops batch by batch.
Tap the pot or the bucket. Play does not change the time.
Four racers and a different winner each time.
It pops, bakes or gets eaten while the time runs.
Marbles, dominoes and blocks that move in steps.
A machine does its work, then the time is up.
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